pause
The simple way to wait until a signal arrives is to call pause
.
Please read about its disadvantages, in the following section, before
you use it.
The
pause
function suspends program execution until a signal arrives whose action is either to execute a handler function, or to terminate the process.If the signal causes a handler function to be executed, then
pause
returns. This is considered an unsuccessful return (since “successful” behavior would be to suspend the program forever), so the return value is-1
. Even if you specify that other primitives should resume when a system handler returns (see Interrupted Primitives), this has no effect onpause
; it always fails when a signal is handled.The following
errno
error conditions are defined for this function:
EINTR
- The function was interrupted by delivery of a signal.
If the signal causes program termination,
pause
doesn't return (obviously).This function is a cancellation point in multithreaded programs. This is a problem if the thread allocates some resources (like memory, file descriptors, semaphores or whatever) at the time
pause
is called. If the thread gets cancelled these resources stay allocated until the program ends. To avoid this calls topause
should be protected using cancellation handlers.The
pause
function is declared in unistd.h.