IPv4 Internet host addresses are represented in some contexts as integers
(type uint32_t
). In other contexts, the integer is
packaged inside a structure of type struct in_addr
. It would
be better if the usage were made consistent, but it is not hard to extract
the integer from the structure or put the integer into a structure.
You will find older code that uses unsigned long int
for
IPv4 Internet host addresses instead of uint32_t
or struct
in_addr
. Historically unsigned long int
was a 32-bit number but
with 64-bit machines this has changed. Using unsigned long int
might break the code if it is used on machines where this type doesn't
have 32 bits. uint32_t
is specified by Unix98 and guaranteed to have
32 bits.
IPv6 Internet host addresses have 128 bits and are packaged inside a
structure of type struct in6_addr
.
The following basic definitions for Internet addresses are declared in the header file netinet/in.h:
This data type is used in certain contexts to contain an IPv4 Internet host address. It has just one field, named
s_addr
, which records the host address number as anuint32_t
.
You can use this constant to stand for “the address of this machine,” instead of finding its actual address. It is the IPv4 Internet address ‘127.0.0.1’, which is usually called ‘localhost’. This special constant saves you the trouble of looking up the address of your own machine. Also, the system usually implements
INADDR_LOOPBACK
specially, avoiding any network traffic for the case of one machine talking to itself.
You can use this constant to stand for “any incoming address” when binding to an address. See Setting Address. This is the usual address to give in the
sin_addr
member ofstruct sockaddr_in
when you want to accept Internet connections.
This constant is the address you use to send a broadcast message.
This data type is used to store an IPv6 address. It stores 128 bits of data, which can be accessed (via a union) in a variety of ways.